Associated functions & Methods
Examples
struct Point { x: f64, y: f64, } // Implementation block, all `Point` associated functions & methods go in here. impl Point { // This is an "associated function" because this function is associated with // a particular type, that is, Point. // // Associated functions don't need to be called with an instance. // These functions are generally used like constructors. fn origin() -> Point { Point { x: 0.0, y: 0.0 } } // Another associated function, taking two arguments: fn new(x: f64, y: f64) -> Point { Point { x: x, y: y } } } struct Rectangle { p1: Point, p2: Point, } impl Rectangle { // This is a method. // `&self` is sugar for `self: &Self`, where `Self` is the type of the // caller object. In this case `Self` = `Rectangle` fn area(&self) -> f64 { // `self` gives access to the struct fields via the dot operator. let Point { x: x1, y: y1 } = self.p1; let Point { x: x2, y: y2 } = self.p2; // `abs` is a `f64` method that returns the absolute value of the // caller ((x1 - x2) * (y1 - y2)).abs() } fn perimeter(&self) -> f64 { let Point { x: x1, y: y1 } = self.p1; let Point { x: x2, y: y2 } = self.p2; 2.0 * ((x1 - x2).abs() + (y1 - y2).abs()) } // This method requires the caller object to be mutable // `&mut self` desugars to `self: &mut Self` fn translate(&mut self, x: f64, y: f64) { self.p1.x += x; self.p2.x += x; self.p1.y += y; self.p2.y += y; } } // `Pair` owns resources: two heap allocated integers. struct Pair(Box<i32>, Box<i32>); impl Pair { // This method "consumes" the resources of the caller object // `self` desugars to `self: Self` fn destroy(self) { // Destructure `self` let Pair(first, second) = self; println!("Destroying Pair({}, {})", first, second); // `first` and `second` go out of scope and get freed. } } fn main() { let rectangle = Rectangle { // Associated functions are called using double colons p1: Point::origin(), p2: Point::new(3.0, 4.0), }; // Methods are called using the dot operator. // Note that the first argument `&self` is implicitly passed, i.e. // `rectangle.perimeter()` === `Rectangle::perimeter(&rectangle)` println!("Rectangle perimeter: {}", rectangle.perimeter()); println!("Rectangle area: {}", rectangle.area()); let mut square = Rectangle { p1: Point::origin(), p2: Point::new(1.0, 1.0), }; // Error! `rectangle` is immutable, but this method requires a mutable // object. //rectangle.translate(1.0, 0.0); // TODO ^ Try uncommenting this line // Okay! Mutable objects can call mutable methods square.translate(1.0, 1.0); let pair = Pair(Box::new(1), Box::new(2)); pair.destroy(); // Error! Previous `destroy` call "consumed" `pair` //pair.destroy(); // TODO ^ Try uncommenting this line }
Exercises
Method
- 🌟🌟 Methods are similar to functions: Declare with
fn
, have parameters and a return value. Unlike functions, methods are defined within the context of a struct (or an enum or a trait object), and their first parameter is alwaysself
, which represents the instance of the struct the method is being called on.
struct Rectangle { width: u32, height: u32, } impl Rectangle { // Complete the area method which return the area of a Rectangle. fn area } fn main() { let rect1 = Rectangle { width: 30, height: 50 }; assert_eq!(rect1.area(), 1500); println!("Success!"); }
- 🌟🌟
self
will take the ownership of current struct instance, however,&self
will only borrow a reference from the instance.
// Only fill in the blanks, DON'T remove any line! #[derive(Debug)] struct TrafficLight { color: String, } impl TrafficLight { pub fn show_state(__) { println!("the current state is {}", __.color); } } fn main() { let light = TrafficLight{ color: "red".to_owned(), }; // Don't take the ownership of `light` here. light.show_state(); // ... Otherwise, there will be an error below println!("{:?}", light); }
- 🌟🌟 The
&self
is actually short forself: &Self
. Within animpl
block, the typeSelf
is an alias for the type that theimpl
block is for. Methods must have a parameter namedself
of typeSelf
for their first parameter, so Rust lets you abbreviate this with only the nameself
in the first parameter spot.
struct TrafficLight { color: String, } impl TrafficLight { // Using `Self` to fill in the blank. pub fn show_state(__) { println!("the current state is {}", self.color); } // Fill in the blank, DON'T use any variants of `Self`. pub fn change_state(__) { self.color = "green".to_string() } } fn main() { println!("Success!"); }
Associated functions
- 🌟🌟 All functions defined within an
impl
block are called associated functions because they’re associated with the type named after theimpl
. We can define associated functions that don’t haveself
as their first parameter (and thus are not methods) because they don’t need an instance of the type to work with.
#[derive(Debug)] struct TrafficLight { color: String, } impl TrafficLight { // 1. Implement an associated function `new`, // 2. It will return a TrafficLight contains color "red" // 3. Must use `Self`, DONT use `TrafficLight` in fn signatures or body pub fn new() pub fn get_state(&self) -> &str { &self.color } } fn main() { let light = TrafficLight::new(); assert_eq!(light.get_state(), "red"); println!("Success!"); }
Multiple impl
blocks
- 🌟 Each struct is allowed to have multiple impl blocks.
struct Rectangle { width: u32, height: u32, } // Using multiple `impl` blocks to rewrite the code below. impl Rectangle { fn area(&self) -> u32 { self.width * self.height } fn can_hold(&self, other: &Rectangle) -> bool { self.width > other.width && self.height > other.height } } fn main() { println!("Success!"); }
Enums
- 🌟🌟🌟 We can also implement methods for enums.
#[derive(Debug)] enum TrafficLightColor { Red, Yellow, Green, } // Implement TrafficLightColor with a method. impl TrafficLightColor { } fn main() { let c = TrafficLightColor::Yellow; assert_eq!(c.color(), "yellow"); println!("{:?}",c); }
Practice
@todo
You can find the solutions here(under the solutions path), but only use it when you need it